Review early set environments through the lens, previs shot cameras before a shoot, capture real takes during principal photography, create a new shot in post, or all of the above. Camera movement via ARKit: • Stream out the positional and rotational data live to an Unreal Engine instance via Live Link over a network. • Drive the 3D camera within the real time environment. • Record the camera data via Take Recorder for use in Sequencer. Stream the camera view live from Unreal Engine: • Visualize the shot on the iPad or iPhone with accurate depth of field. • Modify camera parameters such as lens focus, iris, and zoom with immediate feedback. • Review previously recorded takes and store bookmarks to interesting locations within the world. Timecode support for multi-device synchronization: •Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.