You can save and load your tools preset as well. - Painting tools Vertex painting with color, roughness and metalness. You can easily manage all your material presets as well. - Layers Record your sculpting and painting operations in separate layers for easier iteration during the creation process. Both the sculpting and painting changes are recorded. - Multiresolution sculpting Go back and forth between multiple resolution of your mesh for a flexible workflow. - Voxel remeshing Remesh quickly your mesh to get a uniform level of detail. It can be used to quickly sketch a rough shape at the beginning of the creation process. - Dynamic topology Refine locally your mesh under your brush to get an automatic level of detail. You can even keep your layers, as they will be automatically updated! - Primitive shape Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch. - PBR rendering Beautiful PBR rendering by default, with lighting and shadows. You can always switch to matcap for a more standard shading for sculpting purposes. - Post-processing Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc - Files Save and open glTF, OBJ and STL files. Layers and PBR painting are only kept through GLTF files. - Interface Easy-to-use interface, designed for mobile experience. There is also a lot of customization possible!