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Dread Rune

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Dread Rune

  • Games
4.6
442 ratings
Age Rating

9+

Seller
James Foward
In-App Purchases

$0.99 – $9.99

View in App Store

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User Reviews for Dread Rune

4
This game is pretty great! Although one crucial thing

From beating the final boss of the game. I can say that this game is giving me a really great time. I love most of the mechanics that are introduced aside from one. The magical staff/spell weaponry in this game feels, very clunky. It’s difficult to lock on to an enemy with the staffs and more than not, I’ll end up taking hefty damage from the start up lag of the attack. Fireballs also aren’t that good in my experience of using them. So having a class based around using magical attacks can seem very weak compared to the superior melee combat. But other than that, this game is really well made. One of the few mobile games I’ve actually enjoyed in recent years. Keep up the good work!

antoniosebastian, Dec 23, 2021
3
Fun game but needs work.

This game is a lot of fun and the concept is great! The only thing Is that it has some major drawbacks when it comes to the design. Like for instance chests launch you into the air when you stand on them and open them leaving you flying off a cliff to possibly die. Also I have found many other bugs like there is a boss stage you can skip and a spot on another boss that will leave you trapped in the level and force you to quit and refight the boss you already beat. Things need work for sure but give it a try it’s a fun rouge like!

cyde8899, Aug 15, 2021
5
Awesome game, fun to play

It’s pretty cool game. Dungeon crawler centered on surviving the horrors of the depths. Food and stamina and weapons with wear and tear on them. If you don’t watch your step you can end up weaponless hungry and naked in the middle of a boss fight. I appreciate the details in the animations. They Alden sometimes be quite unique. There is no class… well not yet. But you can earn the ability to permanently upgrade your toon. Graphics are nice. Love for his craft is in the details. And I believe he will flesh it out more. It be awesome if he could center it more as a dungeon bloodborne/ dark souls catacombs romp fest. It’s worth a shot. I don’t get paid for this stuff. I just enjoy good quality when it’s there.

Dybbic, Jun 15, 2021
2
Has Potential

I started with the tutorial but it failed to tell you some important information before you are thrown into the dungeon. Like how to open the gates and pick up items. At the beginning you are told to pick up the sword from the table but you are not told HOW to pick it up! I still don’t know how I did it. At one point a monster dropped some armor but I could not figure out how to pick it up so I had to leave it. You encounter a lot of gates in the dungeon but again, we’re not told how to open them. Your character’s gear starts to break but you don’t know how to repair it. Your character is staving to death but you don’t know how to get something to eat. How do you get supplies (healing potions, food)? How do you sell, buy, or repair equipment? Is there a town?

Krisct, Jul 10, 2021
3
Okay-ish

The controls are iffy. When blocking your character winds up to block which defeats the purpose of timing blocks. Even when locked in sometimes you miss. I have no idea how to interact with the other npc’s. Tried tapping, looking for a button and nothing. Tutorial needs to show how to drop items for inventory management. Inventory needs organizational tabs. Sneaking needs it’s own button. A minimap or map would be really nice to have since everything is gray and looks similar. I’d love for there to be an option to see an item’s info without picking it up and then being able to choose to pick it up or not. This would also help with inventory management since you won’t hoover every item up. A spear’s range is extremely lackluster, the point of a spear(pun intended is to be able to hit your enemy first. I had to go in sword range just to hit them. All this aside I do love how it doesn’t hold your hand and it’s got a good feel to it. It’s almost perfect. It needs some polishing to be good. It has some nice potential. I’ll keep playing it for a while and I hope the developers keep my suggestions in mind.

Literation, Aug 25, 2021
3
Might pick it up later

It’s fairly good, I didn’t get too far into it because it just felt like I had little need or drive to finish a level (not saying it needs to be a “boss at the end” kinda game) but a couple enemies would slide around when they would attack, I felt the lock on was kinda useless because of how much the mobs would swarm you. I don’t play a ton of games like this but the one feeling I get when I play other rougelike’s is “I’ll do better next time” not “well I hope I get lucky drops”. Again I didn’t play much but that’s how I felt with what little I played with…. Oh and add a bit to the tutorial on how to interact with stores, I killed the first two I met trying to interact with them.

Ninjz, Sep 21, 2021
4
It’s a start.

I played for a few runs, and I think it has amazing potential. Do some polishing up, fix a few of the mechanics, and you’ll be doing a great job. I mostly appreciate that even as a solo developer you aren’t charging an arm or leg for the things you can buy. 10 dollars unlocks you most things in the game. I can’t say I’ll be playing the game right now, but who knows maybe I’ll come back to it when you get a better grip with what you’re doing with it.

peter martinezzz, Jun 19, 2021
2
Lack luster loot and bad controls with no targeting mechanic

Weapons and armor break way too easily. The ranged bow is useless seeing as it almost always fires in the wrong direction. If you stop to aim the ranged weapon it’s useless because the enemy is directly in front of you making a melee weapon much more useful. If all your weapons break you hit with fists for very little damage and your stamina is gone and you stumble and can’t fight while the enemy pummels you to death. Honestly that was the first 5 minutes of the game. I’m all for challenge in a game but the controls and worrying about how many times you can swing a weapon before it breaks is not fun especially with no way to repair. The loot you get from a rouge like game is half the fun and to know it’s just gonna break in 10-20 hits and then be gone takes all the fun out of it. Not to mention the times where I tried to pick up an item and somehow fell through the floor to the next level and died is either sloppy programming or just plain vindictive, aka not fun. Sorry for the review but unless younlike games where there is a huge delay between when you swing at a monster and when the attack actually executes I’d stay away from this game.

Phantasm3D, Jun 14, 2021
5
Very interesting, so far so..pretty good

It’s got some Diablo, some dark souls, little bit of jankyness with the controls like blocking and power attacks, which is so far haven’t really need as the classic dodge roll back attack works well. Weapons are seemingly varied and pretty fun to use rouglike so there perks to chose from which seem limited but helpful. Apparently there a hunger mechanic I’m not 100%. Idk y’all, overall so far it’s pretty great.

true fan, kinda angry though, Jun 06, 2021
5
So much potential!!

I love this game. It’s the sort of roguelike I’ve been dreaming of. I love the destructible environment! The only bug I’ve encountered so far is a stairway that spawned on level 4 (after I used a shovel to get there) … if I climb the stairs I fall off the map, or at least the outside of the game border, and I can’t find my way back in. But I know the game is still in development. And by one person?!!! Amazing. This developer has a bright future I think!

vicki caroline, Jul 12, 2021

Description

Dread Rune Is a roguelike RPG with 3d graphics and lots of variety and replayability. Every game is unique, with seven different playable characters, randomized levels and enemies, and over 120 items to collect and use. The game is simple to get into, but has lots of depth.

Mastering of weapons, combos and strategic use of items will be required to win. Dread Rune includes: - High replayability: Randomly generated levels, enemies, and items. No two games are the same! - 12 hero classes: Adventurer, Pirate, Mage, Drunk, Conjurer, Lord,Pump-King, Blink, Ranger, Soul Mage, Necromancer and Chef. Each hero has a unique ability, starting stats and items. - 5 distinct dungeon regions: Each with unique enemies and environments - Over 100 different items: including powerful runes, scrolls, weapons, and armour. - 30+ different enemies, 10 different traps, and 5 bosses to test your skills. - A destructible environment, create your own path through the dungeon. - Character upgrades that persist across runs: Damage, Health, Stamina, Speed, Dash Speed, Carry Capacity and Special Cooldown. - Random events, sometimes good, mostly bad, discover all 15 of these encounters - Updates, with new content roughly once a month.

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