Yes, the tutorial tries to cram a lot into a bite-sized space. Just go in knowing it’ll take a couple games for one aspect to click, then another, then you’ll progress to a mastery before too long. Another complaint arises…the difficulty curve doesn’t scale properly. Once you’ve got the basics, you can mindlessly conquer the first 3, maybe even 4 levels, before the final dungeon provides a real challenge. That’s 20 minutes to kill every time until actual user tactics start to be required. Cursed mode helps alleviate this, but I’m not really a big fan of having to add my own difficulty modifiers. My other major hangup is the clunky UI. Card selection and tap and hold is unreliable, and the between turns animation and shuffling feels like a slog compared to Krumit’s Tale, which is the pinnacle of iOS card games. The animations and pace and sound design of Krumit make for a more satisfying, visceral experience.Overall though, very good, and the variety of extra characters is worth the cost. 2 tips: 1) hope you get the level 1 Bat boss early (or not at all) and 2) always, always save the Slime boss for last, even if you’ve already discovered its dungeon. Dunno why the level 3 Slime is no nerfed, but def take advantage of it. Most of the other level 3 bosses are brutal.