Icon Legends of Runeterra

Legends of Runeterra

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Legends of Runeterra

  • Games
4.8
52.5K ratings
Age Rating

12+

Seller
Riot Games
In-App Purchases

$4.99 – $49.99

View in App Store

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User Reviews for Legends of Runeterra

5
Phenominal

Completely free to play. You can buy cards with real money, but waiting a week or two of gameplay will get you 3 copies of a champion and plenty of lesser cards. I’ve never seen a game more generous with rewards, a deck is 40 cards and you can build one from no cards in about a week, slightly more if you want 6 new champion cards. That’s if you rely only on wildcards, there’s plenty of random rewards alongside them. The card arts and descriptions add so much to the world of Runeterra that started with league, telling stories of their own. Babbling Bjerg, those weird ocean friends, the sumprats gang and the crimsons, they’ve all never been mentioned before, yet they all have 5+ cards that tie together a story. We get to see things only briefly mentioned in the universe tab fleshed out and breathing, Elnuks, Cithria, Elise’s victims, Heimer’s inventions. It’s not just a game, it’s an addition to the lore universe, and a huge one at that. Hardcore Heathstone and Magic fans probably won’t come over, but I truly believe that majority of new card game players who hear of this game should primarily play LoR. It’s incredibly well put together, new player friendly, and the world behind it feels alive and believable.

A duck obsessed human, Oct 18, 2020
5
Best card game I’ve ever played

This game gives you lots of options for deck building and it’s always fun customizing and testing out new builds. Cards don’t take long to acquire and there’s a nice system that lets you choose which ones you want to unlock using in game currency. I personally went all in and payed for copies of each card soon after buying it because I knew I would be playing this far into the future. There’s no single deck build that will win you every game. Like every card game there’s always the luck of the draw, but as you play and build your experience you will begin to see which cards matter most for the approach you are going for. Things like starting units, buffs, counters, champions, spells, and how you play them will make or break you. It’s turn based so you and your opponent will each take a turn to attack and defend. Cards are summoned with mana and each turn your mana is refilled and given a plus 1. Ranked matchmaking will put you against people of similar skill level and each victory ads points towards a weekly unlock that gets a boost every time you go up in level. There are also daily challenges that boosts your points after completion.

Dustin Lyons, May 09, 2020
4
Great game

I love the game. In fact, I’m addicted to it. I love constructing decks and testing them. There are no pre-decks on sale which forces players to assemble a deck of their own. The game is also generous in rewards that gives free-to-play players a chance to fight virtually anyone even against players who spends a lot of money on the game. It is a game of luck and a game where you use your brain after all. It is a really good pastime, but it is all over the place and so imbalance in my opinion. There are regions that are too powerful. Some can end the game in less than 5 rounds. Regions that shine late game have no chance of beating them or showing off their special abilities and combos. I do not write reviews often, and I am most certainly not great at giving an objective feedback for I do not know how the developers measure the fairness of the game . In playing the game, I spend most of my time making decks than playing, but when I play, I lose most of the time because of the “imbalances” of the game. It is really discouraging for those players that I lost to have similar decks. There will come a time when all players will just use the winning deck, and they will all end up fighting with that very same deck, disregarding other potential deck combos.

Frazhier, May 28, 2020
3
It’s not that Noob Friendly

I love League of Legends and find this to be a simpler card game I can possibly grasp, in aim to enjoy a card game with a lover of playing this type of stuff- To add, we’re both lovers of League of Legends too. The thing is- The tutorial isn’t noob friendly, especially for those like me who have a hard time grasping understanding for card mechanics on its own. At first it’s fine, it makes you play the certain cards in order and tells you about them, but then after that it just gives you the cards to read with mechanics you never heard of and leaves you to figure it out. I sat here having to go through ‘try again’ after ‘try again’, slowly feeling more and more like an idiot unable to do it on my own to instead ask my friend to hand hold me what to do. Now this was for certain challenges understanding the hook mechanic and scout and so on so forth. It would have been much better for these tutorial challenges, because they are tutorials for various different cards, to be a bit more hand holding or have an optional setting to turn on for hand holding on what to do. You can say, sit and figure it out- Which I can do, but I need to grasp how things work before I can start thinking on my own. This review mainly applies to those who can relate to me on this, having a hard time in general grasping card games and just want a better tutorial. I shouldn’t have to be spending more than two or five minutes trying to figure out how to play the cards...

Miss Terra, May 04, 2020
4
Good, but needs some serious balancing

This game is really fun, but has it’s serious problems. Ever since the Bandle City release, balance has been shifted hard. Even before that update, the game favors pure strength over strategy. Problems I have: -Strategy comes down to whoever is stronger: Personally, the problem isn’t that the strongest (brute force) win. Strategy and intelligent builds aren’t rewarded, with a few exceptions. -Bandle City is OP: Almost every card from the Bandle City Release is seriously overused as they are broken. Facing them without a Bandle City deck or OP deck gives a huge disadvantage. The creators are doing good, but they should look like back and redo these cards. -Card Game Mechanics: It is slow paced and doesn’t appeal very well. I don’t feel that same satisfaction as I do from Magic or Hearthstone or even Yu-Gi-Oh. It seems that they are trying to make the game more flashy and more pleasing to the eyes. While the game is creative, that doesn’t matter when everything feels so slow. As said in the first paragraph, the game is fun. While it has it’s problems I don’t discourage people from playing it. I just don’t see myself coming back. The problems that are currently here should be looked at and fixed.

Onyxgamer8, Mar 23, 2022
2
Great ideas, stunning visuals and fun gameplay ruined by recent poor balancing

So I’ve been playing this game since it came out earlier this year and it really is a lot of fun (I’ve unlocked virtually every card), but I’ve found since the two most recent updates, which added landmarks and the K/DA spells the game has become completely unbalanced and I find probably 1 out of every 3 games I play involve the other player just cheesing the game’s mechanics to win. A good example of this is the 12-cost card “feel the rush” and the landmark “howling abyss”, which, while interesting game-ending cards can be used early in the game due to items such as targon’s peak and spells that increase mana gems. I’ve seen too often a game where I’m actually playing units and battling and the opposing player just uses a ton of mechanical cards to make them able to afford feel the rush around round 5 or 6, which, unless you’re running the same deck, is virtually unbeatable. Sadly as much as I have enjoyed the game (and for a long time even daily), these broken cards have ruined my playing experience entirely. I understand the need to spice things up as a growing game and the desire to use the K/DA IP, but these new additions were clearly not sufficiently thought out and have ended my enjoyment of the game.

Ralstons46, Jan 03, 2021
5
Best Card Game

I am a big enthusiast of ccg games and strategy games, so I found this game randomly browsing the App Store one night. Boy am I glad I did. This game is exactly what a card game should be. It’s easy enough to understand but has little nuances that separate bad players from good players. Many strategies are viable and many more are extremely fun to play. No money has to be spent at ALL to be successful, with games like hearthstone or mtg arena you have to empty your bank account just to get a couple of viable decks to climb the ladder, while with this game a couple hours a week will see you being able to buy any cards and compile whatever deck or strategy u like. There are many different game modes, all of which are fun and unique in their own ways. This is an EXCELLENT game, and I had never even heard of league of legends before I started playing it. To the people who work on this game thank you for making it an unbelievably positive experience, caring about the meta, balancing cards and fixing bugs and issues. Well done to everyone involved in this game, this is exactly what card games should be.

SilentCatalyst, Feb 03, 2022
5
Easy to build a collection, simple to play but complex strategy and interactions

Easily the best digital card game on the market right now. I came mostly from a less known “tactical card game” “Duelyst” that shut down, and while this game doesn’t have the same kind of positioning, it excels in all the ways a card game should. I’ve never spent a dollar trying to build a collection— I have so many “shards” saved up I could easily buy any new cards that come out if I want, and it should be easy for new players to get the decks they want to try with just a little commitment, the game is very generous with its rewards and in giving “wildcards”which let you craft a copy of any card of that type. The main complaint I have is with how often patches or updates roll out; I would love to see changes to the meta be more frequent, even if it’s just minor nerfs/buffs to over/underplayed archetypes and cards respectively. The new PvE updates have been exciting and are great for those looking for casual gameplay and a challenge alike, nice to have where you don’t have the stress of the timer and fighting a “real” opponent. Honestly amazing for a free game that’s ACTUALLY playable as free, just want to see even more open communication from the devs and faster patches to the game if possible. Still 5/5 stars atm though.

Spenser V, Nov 10, 2021
5
#NoSpon

I’ll tell you now, it’s a decent card game, has an amazing turn system is the best part. But to people who want to pretend like there’s no luck they don’t play card games. You still need to draw the card you need when you need it and sometimes you do just get unlucky, it’s not chess, and that’s fine. The top review talks about hearthstone being pay to win, same here, you can spend in game currency to buy stuff, some champs are broken and combining champs is fun but expensive, you can grind out game after game to eventually grind enough to get your champs for free, or you can pay roughly $3 per champ card.Where it’s different from hearthstone is you can buy individual cards, you’re not forced to buy card packs (thank god, it’s about time). This makes it more like magic or any other traditional card game.Point being, you like card games? Great! But this is still a card game and has those inherit issues some don’t like, still a mix of skill (plenty) and luck, and still a pay to win game; not that either of those are inherently bad, I love card games, I just see reviews and the app describing itself inaccurately.

Toast xx, May 03, 2020
5
Absolutely Wonderful

Coming from a long time Hearthstone player (since beta) this game is just great. The combat system may be a little difficult for some to grasp initially but it allows for some very interesting games. I’ve made very silly mistakes but I’ve also capitalized on others mistakes. The ability to float mana for spells makes turns where you don’t have a play not feel so wasted. The devs are routinely updating and pushing out balance patches. The game is VERY ftp friendly. If you would like to spend some money and support the game then your able to buy individual cards! That’s right no packs. No loot boxes. No pay to win aspects what so ever. This game has to have the most generous store of any free game I’ve ever played. They give you tons of free cards for each region just for playing the game. But wait there’s more each week you get what’s called the weekly vault and inside yep you guessed it more free cards. So if your a ftp or someone who spends some money on games I think you'll be happy with this game. I’d give this game more then 5 stars if I was able. 5 stars 2 thumbs up. Thank you to the developers of LOR I’ve sunk more hours into this game then I care to talk about. Keep up the hard work!

WellerC817, Jun 03, 2020

Description

In this strategy card game, skill defines your success—not luck. Mix and match iconic champions, allies, and regions of Runeterra to unlock unique card synergies and outplay your opponent. MASTER EVERY MOMENT Dynamic, alternating gameplay means you can always react and counter, but so can your opponent.

Choose from dozens of champion cards to include in your deck, each with a different mechanic inspired by their original League of Legends abilities. Champions enter the battle as powerful cards, and if you play smart, they level up to become even more epic. Level your champions multiple times in-game, and earn Champion Mastery crests the more you play. ALWAYS A NEW WAY TO PLAY Every champion and ally in the game comes from a region of Runeterra. You have access to cards from nine regions: Demacia, Noxus, Freljord, Piltover & Zaun, Ionia, Targon, Shurima, the Shadow Isles, and Bandle City. Explore how different champions and regions work together to give you unique advantages against your opponents. Combine, adapt, and experiment with frequent new releases in an always-evolving meta. CHOOSE YOUR PATH In PvE, each choice you make shapes your journey. React to unique encounters, earn and equip power-ups, unlock new champions, and rise to new challenges as you move across the map. The enemies will get stronger, but so will you—and you’ll discover different endings the more you play. PLAY TO WIN, NOT PAY TO WIN Earn cards for free, or buy exactly what you want with shards and wildcards—you’re in control of your collection, and you’ll never pay for random packs of cards. While there’s always the option to purchase specific champions, you can easily complete your collection without spending a cent. Victory or defeat, each battle brings experience and progress. Choose which region you explore first and unlock the cards that call to you, changing regions as often as you like. As you advance, you’ll collect new allies, spells, and champions. Once a week, you’ll also unlock chests from the Vault. These chests level up the more you play, increasing the rarity of cards inside from common all the way up to champion. They can also contain wildcards, which can be turned into any card you want—no guessing required. DRAFT AND ADAPT Labs are limited-time experimental game modes focused on more extreme changes to the classic Legends of Runeterra formula. Choose a premade deck with specific constraints, or bring your own. The rules are always changing, and sometimes you might need a little help from your friends! Go see what Heimerdinger is cooking up next. CLIMB THE RANKS At the end of every season, 1024 qualifying Ranked players on each of LoR’s four regional shards (Americas, Asia, Europe, and Southeast Asia) will be able to compete for pride, glory, and a cash prize in the seasonal tournament. But Ranked play isn’t the only way to qualify—you can also run the Last Chance Gauntlet. Gauntlets are limited-time competitive modes with unique rules to play around and exclusive rewards to unlock.

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