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Dream Quest

  • Games
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Dream Quest

  • Games
4.6
269 ratings
Age Rating

9+

Seller
Peter M Whalen
View in App Store

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User Reviews for Dream Quest

5
The best roguelike on the App Store!

Slay the Spire was TOTALLY informed by Dream Quest. Like another reviewer said, I too have passed by this game dozens of times while searching for a new rpg/roguelike fix. I finally took a chance after playing dozens of others and bought it. Holy crap, this is hands down the best rpg/card/roguelike game on the App Store, and it’s far better than any of the others! I am a person that loses interest very quickly in games, especially mobile games, but this one has the staying power of the old final fantasies and legend of Zeldas, it’s that good! The only thing I wish the developer would update is to make the game use the full screen space of the iPhone X. As it stands, it uses a very small portion of the screen, so it’s a bit hard to see. That is the only complaint I can level against this masterpiece. Buy it, right now. Do it. DO IT.

AlpineBroAlpine, Aug 05, 2019
5
The best.

Best roguelike AND best card game I've played. Thoroughly solid mechanics. Just enough random chance that you do better in some runs than others, but that I've never screamed at it in dejected frustration. If I'm rolled a bad game, nonetheless it seems "fair" somehow. And for a game with so much random, there's definitely skill to it, and I've gotten progressively better over time. The achievements are always just barely reachable, and compelling to go after. Solid, hugely replayable game mechanics, and a single game doesn't last incredibly long.Serious props on this game, it's a keeper.

Bob middle, Sep 18, 2019
1
Algorithm to waste your time

It’s pretty cut and clear, it’s meant to waste time. Fine if the game was actually enjoyable, but it’s like pulling teeth. To get better cards, you need to die. Which means they understood that it is not at all possible for a first run to get farther than the second level. Makes me wonder if they have a chart they made that shows hours put into the game relative to how far you can get. I’m my opinion if you’re going to do something like this “game” tried to do, make it possible to win via skill/good choices, instead of forcing you to grind out the necessary points/cards to progress. Do yourself a favor and look elsewhere for something to pass the time. Something fun.

Brorates, Jul 07, 2020
5
My Favorite iOS Game

Seriously. Excluding console ports like Final Fantasy Tactics and KotOR, this is my favorite game on my phone. Dozens or even hundreds of hours have disappeared over hundreds of playthroughs. The achievement system is innovative and engaging. The art, while simple, has a lot of charm. The gameplay is unique and insures you never get bored. And the struggle? Oh, it’s real. It took a long time to ‘beat’ the game with each class, and as far as actually taking the legendary Lord of the Dream to 0 HP, in my hundreds of games I have done it exactly three times. A poison-loving Wizard, a Shark Bite and Three Wishes-spamming Scientist, and a Dragon run with unlimited mana and a few Shrinks on hand. I fully intend to be playing this game years from now...unless the dev finally gets a sequel out.

Hustlertwo27, Oct 29, 2017
1
Unbalanced

This game is so unbalanced. You can have all the spells you need to defeat most of the monsters in a room and then a rare will spawn and absolutely destroy you. The Sphinx enemy is completely overpowered for no reason. I made it to the second floor and the only way I could get to the boss was by killing a sphinx. I had at least 60 heath but was playing a mage class. The Sphinx has a broken ability where he can make you unable to play certain cards, but instead of rotating between what cards I can and can’t play it just stayed at spell cards. So the entire match I was unable to use spell cards. I was using a mage build with the best spells but non were effective. I finally beat him with the few melee abilities I had and right in the way of the boss was another rare Sphinx... TWO IN ONE ROOM. I’ve been stuck on floor 2 for weeks now because of the broken enemy mechanics. Fix your game I’m on normal mode

Iqdjqfjqjrh, Jul 28, 2020
5
This is my top played game, for years now.

Read the other reviews for a sense of the awesomeness that is this game. No less than the creator of Magic: The Gathering, Richard Garfield, has blessed this game with his seal of approval. And even the graphics have a heartwarming story - the designer wanted to involve his young daughter in the creation of the game. And so we have the whimsical imaginings of a child to accompany us through the best gameplay ever.It’s a tough game folks, but stick with it. The more cards you unlock, the more the game blossoms. I’m still figuring out the nuances of how best to use some cards after years of playing this game.

J.chen32, Apr 23, 2019
5
Don’t judge a game by it’s cover!

This game has amazing depth to it, especially after unlocking the more special rule-changing classes, braving the hardest difficulty to take on a very ultimate endgame boss. It may seem difficult at first, randomly unfair and you will get stuck in unwinnable situations. But endure, spend your achievement points unlocking cards, permanent passives and traits (Don’t waste on reviving yourself)... and the amount and weight of the decisions you can make in game is amazing. Each character class is diverse in practically every way too, and not just skin deep. To think I found this game as an alternative for SLAY THE SPIRE not being on iOS (yet). It’s actually much better in all areas except for visual/sound presentation. It’s a real shame that many will overlook this true gem cause of that. Which is why I decided to actually write a review and promote it everywhere I go. It should not be missed!

Luminar_Vega, May 28, 2020
4
What a great game

This game is amazing. It’s got practically everything you can ask for. Long Term Progression, Card Collection, Rogue-like, Achievements, Exploration, Classes, and easy to understand game mechanics. The game itself doesn’t have beautiful card art but honestly it makes me enjoy the game a little more only because it feels like something I’d make. I have a few suggestions to make this game 5 stars.1. Add more classes and more cards.2. When picking Random for character select allow us to actually see which character it is before choosing our first floor bonus.3. After playing for awhile I realized how difficult it is for me to truly enjoy my deck building. Add more levels and maybe have Missionaries Heal for some Gold as well. 4. Changing Teleport while on Cooldown to Rewind. If pressed again you can move back to where you originally pressed Teleport. Prevents from getting stuck behind a monster that’s literally impossible to beat.5. Have an oasis on each floor maybe 75% of the time.6. When the character levels up it should give them the option to take neither level up option. I would also enjoy a free card upgrade for every 3 levels.7. It would be cool to have the option to upgrade spells.8. Didn’t realize but Level 10 is the cap. This really hurts if you are taking the Ding Talent, maybe allow for any experience gained from monsters at the end of the fight gets turned into Health or Gold instead.

magic00, Jan 21, 2019
5
Wow, fantastic!

Like other reviewers I am quite a fan of this game. I would have payed more than 2.99 for it. The balance in this game is incredible but begs to be played intelligently. I’ve grown quite fond of the simplistic art and honestly enjoy it just as much as some other games on the market with very detailed artwork. I can’t wait till I get past the second level and get more achievements. Serious kudos to the developer and to his family for their contribution to the game. Has officially taken first above all other games on my phone. Well done!

Mertisem, Mar 30, 2018
5
2 years for every class to beat lord

I played this game for about 2 years. Some people would argue the game is unbalanced. It is true. Some classes are naturally weaker than others in terms of probability of beating the final boss. However, it doesn’t mean they are weak when you get all key cards for them. Warrior and paladin are hard to beat the game because they require more specific key cards but I once killed the Lord of the Dream in my first turn using warrior and paladin with scimitars and bleeders. The only annoying thing is that sometimes enemies can happen to have ability to exactly counter your build. For example, vampire boss is immune to poison when you choose poison build. You can only concede and restart your next run.

Myquist, Aug 19, 2020

Description

Play cards! Kill monsters! Level Up!

Dream Quest is a roguelike deckbuilding game inspired by the likes of Ascension, Magic: the Gathering, and Shandalar. Explore randomly generated levels as one of 13 classes in short, 30 minute, sessions. One floor might find your wizard in the crypt, another your warrior underwater, and a third, your assassin stalking a volcanic wasteland. As you progress, your characters earn achievements, each making your future runs a little easier or more interesting. Combat is a card game. Your abilities are a deck of cards that you develop as you gain power. For example, a thief starts with a handful of Slice cards and a Backstab, but can learn defensive moves like Dodge or powerful finishing moves like Coup de Grace. Carefully choosing which cards to add to your deck is the heart of the game: wise choices will find you slicing through monsters while poor ones will leave you tripping over your own two feet. Features: •14 different classes, with wildly different play styles •Over 300 cards, ranging from the defensive Kick and Armor to the devastating Meteor and Curse of Doom •More than 70 monsters carefully catalogued in the Bestiary as you encounter them •Infinite replayability – easily 50 hours to see the majority of the content •No In App Purchases – the price of the game is the price of the game. Everything is unlocked only by playing. Reviews of Version 1.0 have been fantastic! Examples include: "Don't be fooled by its simplistic stick-figure art – Dream Quest brings together roguelike dungeon-crawling and deckbuilding to create a truly unique challenge" -IGN "This game is really one of a kind. The mix between rogue-like and cards is really well done...Kudos to the dev for such an innovative and challenging game" -Mike32, TouchArcade "If you can get past the simplistic graphics, you're looking at a very interesting, strategic game. I've already lost a few hours to it - the kind of hours where you wonder where the time went. Outstanding game!" -Citronaut

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