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Mobile
SDK by Qonversion.
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File types supported include FBX, OBJ, GLTF2, STL, PLY, and 3MF. The following workflows can be used to import textures independently and apply them to physically based materials: Smoothness, Roughness, Unity 3D RGBA Mask, and Unreal Engine RGBA Mask The strength values of all material textures and attributes are completely within your control. Axis guides and object handles for rotation, position, and scaling are included in the full scene controls.