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Mobile
SDK by Qonversion.
vs. average for the Games category, $, by region
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The creepiness factor is pretty good - similar to Amnesia for desktop. Nice graphics and sound and some decent scare tactics. However, there are a number of things that keep the game from being fun.The main problem is it's too easy to get turned around and repeat the same set of rooms over and over. The reasons are that turning is way too sensitive, the rooms and halls all look similar, so picking out waypoints is difficult, and the flashlight makes for a very narrow viewing angle. If turning had a sensitivity adjustment and a lantern was used instead of a flashlight (or the flashlight had a wider cone of light), those two alone would really improve things. Another, more minor, issue is the story and translation. The story seems pretty minimal (unlike Amnesia, which had a pretty elaborate story), and the grammar errors really detract from the feeling of immersion.Couldn't decide whether the game deserved a two or three star rating. 2.5 would be good. Without too much additional work, this game could easily be 4-5 stars.
Not as good as MH5. Better than some though.
Everything that is happening here is inexplicable. Those who are daredevils or just curious, having ventured to check out terrible gossip that are in the air around this abandoned and forgotten by God house, disappeared into a thin air. What's happened to them?