As a huge fan of he original MV, there seemed to be a distinct difference in the effort put into the original and the sequel; MV2’s settings, for example, were a bit too simple for my taste. The settings in MV seemed to do a better job of creating a clear vision of what the fictional setting of “Monument Valley” looked like with its tower complexes, waterfalls, meadows, cliffs, and ancient catacombs (one of my favorite parts of the original). The detail of those settings really involves the player more in the story about restoring the Sacred Geometry to restore the valley. MV2, however, consists of overly-simple settings, most of which are literally just a floating block in the middle of a plain background (comparable to the levels in Captain Toad: Treasure Tracker), where’s in MV you’re scaling actual mountainsides, climbing actual towers, and exploring actual cave complexes. MV2 could have at least given us a waterfall or something in the background to look at and remind us that “Monument Valley” even exists as a setting (the level Botanical Gardens especially did not at all give off any “garden” vibes when it definitely could have). Not to be completely negative, I did love the level where you’re inside Totem; that was pretty awesome.P.S. This is all without mentioning that it literally took me, like, an hour to beat the game, and most puzzles can be solve by simple trial-and-error methods (with a couple of exceptions, to be fair)