Icon Mazetools Soniface

Mazetools Soniface

  • Music
View in App Store

Mazetools Soniface

  • Music
4.6
19 ratings
Age Rating

4+

Seller
Ectoplastic UG (haftungsbeschrankt)
View in App Store

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Description

SONIFACE PRO MAZES: UNLIMITED USE One Maze point can be Grid-Synth, Sampler and Rhythm at the same time. By the use of several Mazes, each one can be taken for a certain sound element. The Mazes list allows switching Mazes on/ off immediately.

PATTERN MODE Every session starts with the first pattern which includes all Mazes on the screen. The way of composing follows the process of cloning and transforming the first pattern, or adding a new pattern to start from scratch. MAIN FX & RECORDING The main audio effect controller comes up with a Filter-Echo, Filter-Reverb, Flanger & Reverser. The Main FX gives easy options for live improvisations, for Pattern transitions or session recordings. THE GRID The main synthesizer in Soniface is related to a Grid. Spread across the screen, each line is related to a tone. Grid types differ in the number of tones. In addition, the Grid visualizes certain instruments and effects. A MAZE The single point on the screen activates the Grid-Synth and controls the sound and shape of the Grid. The Maze position defines the played tones. Additionally a Maze Interface includes a Sampler and a Rhythm module. For both the Maze position on the screen controls the spatialization. THE GRID-SYNTH A simple finger tap on the Maze point in the center will give you access to the Grid-Synth Sound Interface. The controller points work in relation to their arc and radius e.g. Wave for volume & frequency. Each controller can be automated. COLOR & CHORDS The Color Interface defines the pitch of Grid-Synth, the Bass Synth and the Granular Harmonizer. A ring around the 24 keynotes is a sequencer. SAMPLER: EDITOR, LIBRARY & SEQUENCER The Sampler provides recorded soundscapes and instruments, which can be looped and sliced with the Sequencer. By activating the GridSound function a Sample becomes the base of the Grid-Synth. SAMPLER: GRANULAR SYNTH Extending the Sampler module the Granular module lets you generate and model new sounds out of samples. Therefore it’s sliced into small audio grains to organically stretch the sound endlessly. RHYTHM: SEQUENCING & MODULATION The Rhythm Interface is for drum loops and bass lines. Different quantization options allow to set various rhythms. The sound modulation offers controllers to create a hybrid sound of drum sample and synth. RHYTHM: BASS-MODE, SOUND FX & ENVELOPES By turning on the BassMode button the sequencer switches and bass notes can be placed. The Bass envelopes provide the change of volume, filter and pitch. The effects section provides high- and lowpass, echo, chorus & distortion. HYPERFACE CONTROLLER: GRID-SYNTH, SAMPLER & RHYTHM The Hyperface can be used by multitouch for sequencing drum steps, dynamic envelopes, filters curves & audio effects at different sequence speeds. BLUETOOTH & ABLETON LINK Soniface supports playback via Bluetooth devices. Ableton Link can be used for synchronization with other music apps. SYSTEM USE ON iOS 11&12 WITH 1GB RAM (iPhone 5s, 6, 6plus, iPad 2 Mini, Air1) It is possible to run the app on such old devices and we enhance the downwards compatibility steadily. Nevertheless, the amount of Mazes and Patterns is limited: Up to 3 Mazes per Pattern Up to 3 Patterns Currently NO Mic Recording on devices with 1GB RAM LOWEST RECOMMENDED SYSTEM REQUIREMENTS 2,3 Ghz CPU, 2 GB RAM Good practice on iOS 13 and higher ABOUT MAZETOOLS Developed by Stephan Kloss since 2011, the apps combine music and technology in artistic practice. Following a musical approach that focuses the process of making sound, many enthusiasts pushed the project with feedback. We look forward to the future and more Mazetools! ECTOPLASTIC LAB Stephan Kloss and Jakob Gruhl met in 1999 as HipHop and electronic music enthusiasts. Since 2013 they have been doing independent research on music, art & technology. The Mazetools development is closely connected to music music projects & sound design, generative art, VR development as well as giving workshops.

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