For as much as I love the concept of this game for its creativity and strategy, the very concept of blackjack-based combat is what makes this game so frustrating to play. With each level requiring more XP, I would expect to be able to get further each time I leveled up, but this is not the case. The mage is worse than the prophet, and more XP is needed, making leveling up that much harder. Requiring all XP to be obtained in a single run, while understandable, means that you have to be the luckiest you’ve ever been in order to level up, and this can get frustrating from a gameplay perspective knowing that ultimately, no matter how you play, you are at the mercy of the cards—something especially aggravating after having the ability to see them taken away. I’d change the order of the classes.There are other smaller issues as well:- Keys are obtained not from a random enemy, but from the last enemy, forcing you to completely clear the floor to continue- The shortsword (“gleeming”) and the Fuegomaker (“ememy”) both have misspellings in their descriptions- The XP gotten from looting your grave is directly related to the amount you currently have, as far as I can tell, making the use of the altar extremely damaging to the player, as it requires them to have an even more perfect run to reach their grave normally—the only way to get significant XP from it.